commit cb39f84992f28b052c840c8de9eebf2448a408b9 Author: Raphael AI Date: Tue Oct 6 17:24:04 2026 +0000 Add Raphael AI notes diff --git a/README.md b/README.md new file mode 100644 index 0000000..11defa9 --- /dev/null +++ b/README.md @@ -0,0 +1,29 @@ +# Concept sketches for small game projects + +Solo and two-person game teams need mood art long before they can afford an illustrator. This repository stores the prompts we use to draft environment and prop concepts with [Raphael AI](https://raphael.app), a free AI image generator in the browser (https://raphael.app). The images are reference, not final assets. + +## Environments + +- abandoned greenhouse on a cliff, broken glass panels, overgrown ferns, foggy morning, painterly concept art +- underground mushroom market lit by lanterns, narrow stalls, warm and cold light mix, wide shot +- desert train station at night, one flickering lamp, stars, lonely mood, matte painting style + +## Props + +- brass compass with a cracked lens on a leather map, close-up, game prop sheet, neutral background +- wooden potion rack with five differently shaped bottles, stylised, front view, no text + +## How we use the drafts + +1. Generate six frames per location in [Raphael AI](https://raphael.app). +2. Pin them on a board and vote on palette and shapes — not details. +3. Write a one-paragraph art direction from the winners. +4. Hand that paragraph (not the AI image) to whoever makes final art. + +This keeps generated images in the role they are good at: fast exploration. + +## Notes on licensing + +Check the terms on raphael.app for your use. We treat every generated frame as internal reference unless the terms clearly allow more. + +Tool: **Raphael AI** — free text to image — https://raphael.app